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FLUX SchnellCheckpointPrompt
Imagine a 3D character in a gym, rendered in a blocky, pixelated "brixel" style, similar to voxel art but with more emphasis on pixelated geometry. The character is in the midst of a karate training session. The figure is mid-action, wearing traditional karate gi, with blocky, angular features that give it a somewhat stylized, retro look. The gi is made of distinct, square panels of white fabric, with slightly exaggerated seams and folds, adding to the geometric feel. The character’s stance is strong and deliberate—legs spread in a solid martial arts position, one arm extended in a high punch, while the other is pulled back in a defensive posture. The face is composed of large, pixelated features with a stern expression, set in a manner that accentuates the intensity of the martial art. The gym setting consists of various blocky elements, like a large padded floor made of interlocking square tiles, a couple of simple rectangular punching bags hanging from a blocky frame, and a sparse background with a few brixel-style weights or gym equipment stacked in the corner. Lighting casts dramatic shadows over the character’s body, making the blocky shapes of the gi and limbs stand out as they clash with the gym's simple, yet effective 3D environment. The whole scene has a playful yet determined atmosphere, where the character's movements, though rendered in pixels, feel strong and focused.